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Cities skylines mac os where are files stored
Cities skylines mac os where are files stored




cities skylines mac os where are files stored
  1. #Cities skylines mac os where are files stored mods#
  2. #Cities skylines mac os where are files stored windows#

So, to override a particular texture, just extract it into the same folder as the FAR it came from, edit it, and leave it there. The clever folks at Maxis designed their game such that, if a file with the name they're looking for exists in the same folder as the FAR file, it will use that file rather than the one in the FAR. You can then use your favorite editing tools (I recommend GraphicConverter) to edit these files to your heart's content, or replace them completely. It will even preview most BMP files for you (but it will extract any file at all). Within those archives, much of the data is easily recognizable - for example, all the textures are stored as BMP (bitmap) files.įarSight lets you browse the contents of a FAR archive, and extract any item into its own separate file. Most of the data in the game is stored in file archives (FARs). For geometry/models/meshes, the FBX file format is the only one officially supported.FarSight is a MacOS utility that enables editing of the textures and other resources used in The Sims. Please refer to the tool documentation for more details. The game will output packages in their respective designated place so it is safe to assume a Savegame produced by the game will always be written to the Saves folder.įor assets importing, standard image formats such as png, jpg, bmp, tga, dds, raw, r8, r16, and tiff are supported, but depending on the tool you are using those with, only a subset may be available. crp file can be a save, a map, a color correction or an asset. Those packages are containers and can encapsulate any data type, so a. The folder is created under Addons and does not require any human interactions.Ĭities: Skylines uses an in-house Colossal Raw Asset Package (.crp) file format to store various data. ** - These folders exist only during the time they are needed.Īdditionally, the game may use an additional "Temp" folder if needed. The folder can be deleted manually with no side effects for the game if needs arise. It is convenient when working for a long time with multiple maps to preserve older snapshots to be reused. * - These folders are never automatically cleaned up, that means the more snapshots a user take, the more images and subfolders there will be.

  • WorkshopStagingArea** - Steam Workshop content is shown in subfolders here before being uploaded.
  • Snapshots* - Snapshots taken from the Map Editor and the Asset Editor are stored in subfolders named after their unique id.
  • Maps - Maps saved from the Map Editor are stored here.
  • #Cities skylines mac os where are files stored mods#

  • Mods - Base folder for user made code modifications.
  • Heightmaps - Heightmaps to import are placed in this folder, exported heightmaps from the Map Editor also will appear in this folder.
  • Brushes - Custom made brush textures can be placed here.
  • Import - All the assets (textures, models) to import custom assets in the Asset Editor are placed here.
  • cities skylines mac os where are files stored

  • ColorCorrections - Custom color corrections look-up tables can be placed in this folder.
  • Assets - Assets saved from the Asset Editor are stored here.
  • cities skylines mac os where are files stored

  • On Linux $XDG_DATA_HOME/Colossal Order/Cities_Skylines.
  • On Mac /Users//Library/Application Support/Colossal Order/Cities_Skylines.
  • #Cities skylines mac os where are files stored windows#

  • On Windows %LOCALAPPDATA%\Colossal Order\Cities_Skylines.
  • Most of the files related to user-made content can be found under the game User path.

    cities skylines mac os where are files stored

    This article is timeless and should be accurate for any version of the game.






    Cities skylines mac os where are files stored